Positions through Triangulating: Δ Studio

Week 1:

Feedbacks & Reflection:

  • the “sketches” are too broad –> what specific memory?
  • the research feels closed –> do I already know what I’m going to learn from this studio exploration?
  • systems –> theme can become the medium and subject is the material
  • “Random Failures” idea
    • has a point & medium
    • what disturbs the pattern?
    • how does designers work against pattern
    • can a system undo itself?
    • find a medium that resist a system?

Week 2:

  • look at signages
    • why this medium? –> randomness = malfunction –> signs are suppose to prevent randomness, and introducing randomness feels like the system is undoing itself
    • I want to explore how systematic design can generate instability when parameter are pushed or misused

Disrupting UK Road Signages

Arrows:

  • change arrows to different directions
  • duplicate arrows in opposite directions inside one sign

Icons:

  • swap icons
  • place multiple icons within one sign

Typography:

  • replacing to different font or language
  • testing the size of the type

Layout:

  • shift texts into off-grid –> almost touching the boarder
  • rotating elements

Overload:

  • repeat or place multiple graphical factors in one sign

Absence:

  • intentionally remove essential information or graphics from the signs

Feedbacks & Reflection:

  • Another view of systems? –> began to think beyond just road signs –> system as part of daily life
  • How people perceive each sign can be really difference depending different contexts like culture, nationality, age, etc
  • Maybe compare the signs from different countries then compare & contrast
  • Malfunctions in literature?
  • Averaging –> Smoothing –> creates different engagement
  • what it teaches VS what gets lost
  • introduce malfunction through:
    • smoothing & averaging
    • randomness –> but then what’s the purpose? what can I learn from this process?

Week 3:

  • signs can be very subjective based on language and culture –> compare signages from different countries
  • *instructions – prompts – guidance*
  • “Malfunction”
    • through averaging & smoothing
    • spatial smoothing –> what gets lost in the process?
  • visual bridges
  • signages if they didn’t go through “smoothing”?
    • then compare what got lost in the process
    • what change din the smoothing process?

Week 4

Atelier Hoko’s A Daily Act: Workbook

  • link this reference to signages? –> create personalized icons / signages

*Microgarphics?

<Smoothing>

  • in cartography: Smoothing diminishes detail and angularity, might displace some point and add others to the list. A prime objective of smoothing is to avoid a series of abruptly joined straight line segments (How to Lie with Maps by Mark Monmonier)
  • Smoothing in design system:
    a reductive process in design standardization that prioritizes clarity, efficiency, and universality by erasing specific, singular, and “non-essential” details.

*Need to look at what malfunctions the smoothing process can cause

*importance of Unsmoothing?

  • The process of using “friction,” “malfunction,” and “visual pollution”  as critical tools to deliberately re-introduce the specific, singular context  that was erased by standardization

Week 5:

  • designing a speific, singular forms/experience

Galaxis Ecosmic Type by Sulki&Min (https://www.sulki-min.com/wp/galaxie-ecosmic/)

*Further Studio Exploration

Personalized Type?

  • a very personal text/information that we own or encounter every day?
    • text messages
    • song lyrics
    • recently used emojis
    • old memo
    • email
    • name in mother tongue language
    • family recipe
    • receipts

1. Reclamation of specific, singular reality

  • Universal System: Standardized fonts (Helvetica, Times New Roman, etc.) are themselves ‘universal systems’ that hide their own cultural biases.
  • Creating typography based on ‘specific, singular reality’ –> brings the very ‘specific context’ that standardization was designed to erase directly into the design as its core material

2. Systems that require cultural specificities

  • This is that project.
  • ‘personal texts’ are the user’s ‘cultural data’
    • without this data (text), the typographic ‘form’ cannot be generated at all
    • a design framework that requires user participation or cultural specificities to function

3. “Unsmoothing” and critical engagement

  • deliberate friction
  • critical engagement

My name, Jimin, written by inserting the Korean version of my name 지민

Letters formed with recently used emojis